Killing Floor 2 Review

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When I received Killing Floor 2 in a mystery bundle, I was instantly saddened. I personally am not a fan of horror games, so I thought that I would never be touching this one. Now, after playing it for 4 hours straight on Sunday, my opinion of this game has definitely changed for the better.

Killing Floor 2 is less of a horror game and more like COD Zombies. It has some blood and gore, but it doesn’t have jump scares and scary passageways. What also helps is that you are always playing with a team, so your focus is on the game and staying alive rather than on the creepy monsters around you. My only suggest would be to not play this game if you are afraid of clowns, this game seems to love the clown zombies the most.

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I think one of my favorite parts about this game is the different maps. The first map I played with my friend was a Christmas-themed one. The zombies didn’t look festive, but you were in Krampus’ lair. Creepy Christmas rock music played throughout the match, and little threats from Krampus to the elves were written throughout the workshop. Then, there was the Santa’s Workshop map where you escort a carriage with a bomb throughout the map. This one had the epic Christmas music PLUS Christmas-themed zombies! I think my favorite zombie on this map was the gingerbread man.

There is voice chat in this game, but it isn’t used very frequently. If you would like to just be able to play on a team without having to talk to people, that is fine as well. You will do fine on your own as long as you stay fairly close to your teammates or have upgraded guns. And the teammates in this game are pretty welcoming to newcomers, and the healers seem to also be fairly good. It was easy to get very sucked in!

This game also has a system of “perks” almost like Dead By Daylight. The more matches you play, the more XP you get, and you can add perks to your classes. This makes the overall game easier to play, and makes you want to stick with one class long enough to get more and more perks for it. This system also makes me want to play Dead By Daylight, which I have been putting off for almost two entire weeks!

My only real complaint would be that the bosses seem a bit repetitive. I know I have to up the difficulty, but I thought that there would be a bit more random-ness to the bosses. I played the game for 4 hours and had about 6 or 7 matches, and fought the same boss in 2 and then another boss 3 times in 3 different maps. Would be interesting to at least be able to see how the different bosses work and tick.

Overall, would definitely recommend this one. Follow my stream https://www.twitch.tv/briennaij to see when I am going to play this live next!

Overall Rating: 10 out of 10 controllers.

Borderlands First Impressions Review

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Borderlands is a game series known for being absolutely hilarious. You are a person who has gone to a place called Pandora to hunt for a mysterious “Vault” full of unknown treasures. The first thing you meet is a little robot named Claptrap, who helps you start off your adventures in Fyrestone. Then, a strange lady starts to speak to you, saying that she will help you find the Vault. It is up to you to meet the people of Pandora, and start your adventures on the planet of Pandora.

I have played this game for almost ten hours at this point, and I would say that I am around a quarter or so of the way through. Maybe a bit more, but it tends to take me a bit longer than average to finish games. I am enjoying it, even though I usually don’t play FPS games. The gameplay is fairly simple, and even as a person not skilled at FPS games I was able to pick it up and go pretty easily. This game has actually made me better at other FPS games, just by being able to practice in such a relaxed environment.

The world of Pandora, aka the Borderlands, is chock full of unique characters. I guess you could say that a lot of the characters you meet would be the “villains” of other games, but in this game they are the main NPCs. One of the first people you meet is Dr. Zed. He is honestly one of my favorite characters, next to T.K. Baha, but he is a doctor who has some…unconventional practices. He got his license taken away, and now he spends his time cutting up the corpses of those Vault Hunters who don’t manage to make it to the end of their trip. He has plenty of business, as no explorer has made it to the end yet. T.K. Baha is a weapons inventor who lives on his own and is missing a leg, and who lost his wife to the skag/wild dog Scar. There are many other characters, but these are the first two you meet, and are therefore not spoilers. But these two characters show you just how wild this game can get.

Overall, I have had a pretty positive first experience with this game. I am definitely planning on finishing this one.

Overall Rating: 5 out of 5 controllers.

10 Things I Want to See in Animal Crossing for the Switch

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Finally, we are coming to the end of the Animal Crossing saga on Bri’s Book Nook! After going through all of the things that I didn’t like about the previous Animal Crossing games and all the things that I loved about the previous Animal Crossing games, I am ready to discuss what I am looking forward to/hoping for with the Animal Crossing Nintendo Switch release! Nintendo SAID that the game would be released sometime in 2019, but here we are, in April, without so much as a basic gameplay trailer. They have more of a trailer for Pokemon Sword and Shield that were just announced in February and aren’t supposed to be released until “late” this year. But I digress. Here we are, I’m still hopeful and excited, and here are things that I would like to see in Animal Crossing Switch!

1) A way to play Island multiplayer games with anyone without needing a Friend Code.

A Club Tortimer pass allows you to join islands and play minigames with random people from around the world. I know Club Tortimer exists in the 3ds version, but most people never got the 50 medals or never had the Club Tortimer pass appear in the island store. For example, I played the game for over 200 hours and only remember seeing the pass at the island store once, buying it, and never getting to use it.

If this was included in the Switch version once you pay the more reasonable amount of 1000 bells to unlock the island, more people would definitely use it. Nintendo parental controls can have the option of turning this off in the game if they don’t want their little kids to play with strangers, but the teen and adult fanbase should not have to resort to online forums in order to find people to play with.

2) A cool way of traveling to other people’s towns, like the hot air balloon idea from this video.

Each Animal Crossing game has had a cool way to travel to another person’s town for multiplayer. Whether it be a gate or a train, it was always a little fun cutscene to look forward to. In this Animal Crossing imagined video, the idea of having hot air balloons be used to transport players was brought up. I think this would be amazing, fresh, and something that players wouldn’t expect. Something awesome for this awesome new game that players have waited 7+ years for!

3) Igloos and tents for the villagers to live in during winter and summer!

I mentioned this in my Gamecube Love comments, and I will say it again. Allowing the villagers to live in their own little vacation tents during the “vacation” seasons was one of Animal Crossing’s cutest concepts that they never truly brought back. The campers from the campsite could even be included for the fall and the spring, it just makes the animals feel as if they have lives outside of their tiny houses!

4) Theater for in-game plays, movies, and KK Slider shows.

I never liked having KK Slider in the nightclub, but the coffee shop is definitely too small for such a star. Having a theater in-game would allow you to hear KK’s music on a proper stage! It could be a small concert on Saturdays, but it would still be in a proper hall. The game could also include clips or the Animal Crossing movie from 2006 in full to watch in the theater with your friends. Or the animals could put on little plays from time to time as a way to bring even more life to the village.

5) Options for your best friends to buy vacation homes in your village or on your island. 

I would love if my friends who visit my town often enough could buy a vacation home. They would be able to then use their own furniture or have furniture from my Nook store sent to that home so that they could decorate a little place for themselves to stay when they come to visit me. It could be locked behind some sort of visit number wall, like 10 visits and then the option becomes available. And of course, both parties would have to agree on a location. But it would be a cool little inclusion!

6) Villagers with original personalities. 

AI has improved so much in the nearly 20 years since the first Animal Crossing game was released in 2001. Nevertheless, I think some of the best personalities I saw were in the Gamecube version of the game. The villagers would hold grudges against one another, would have best friends, would have stories as to why they were lending items everywhere, and were generally sassier. Now, even the “Snooty” or “Mean” villagers are nice. I hope that the villagers’ original attitudes are included in this new version so that they can feel more alive instead of perfectly happy carbon copies of one another.

7) The inclusion of a new city with new shops.

I loved the city in City Folk, and I loved the new shops in New Leaf. Now, I hope that these new shops are incorporated into the Switch release, along with a few other ones, in the form of a city you can travel to by your own custom car. One new shop example would be an ice cream parlor where you can sit with friends, listen to KK Slider on an old jukebox, and buy some ice cream and other sweet treats. Or, it could be like a Japanese restaurant where everything is in Japanese and you can order traditional Japanese foods.

8) Allowing the player to customize their car to the city, boat to the island, and hot air balloon to other player’s villages. 

You could customize your van in Animal Crossing Pocket Camp, so I hope that the creators of the Switch version are planning on allowing you to customize your modes of transportation in this game. It would be such a neat little feature to choose from predrawn patterns and just add color or to be able to design your own car’s patterns.

9) In game multiplayer voice chat!

The Wii version had WiiSpeak, so there is literally NO excuse for the Switch version not to have some sort of voice chat almost 10 years later. You can use voice chat in Warframe, so I highly doubt that the creators of Animal Crossing would be foolish enough to allow this game to come out without adding options for voice chat.

10) Be able to draw your own patterns/designs for furniture. 

Some people have already figured out how to draw their own designs for furniture, so I am hoping that the creators will just make this a general feature. It would be fun for all ages, as those who don’t draw would be able to color their furniture to match the room, kids could make their drawings come to life, and artists would be able to truly customize their houses from top to bottom. This is probably the easiest feature to implement as other games already have the ability to design clothing, so the creators really should do this!

 

Thank you for reading, I hope Animal Crossing is announced for the Switch soon!

Things I Love About Animal Crossing Part 3

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I’ve given all the things that I had to complain about for each Animal Crossing game that I’ve ever played. Now, as we get (hopefully) closer to the announcement of the Animal Crossing Switch release date, I am going to talk about all the things that I loved about each Animal Crossing game!

Animal Crossing New Leaf

“Animal Crossing: New Leaf” review | stefanb33

Multiplayer

This was the only Animal Crossing game that I actually was able to play multiplayer in, and I loved it. Not only could you play multiplayer with people close to you through local wireless, but you could play multiplayer through Wifi with people anywhere in the world. And yes, the DS version also had these things, but the wifi multiplayer was hindered because the DS lite could not connect to certain Wifi routers. The 3DS was able to connect to nearly any router, so most Animal Crossing fans were able to play and have fun with each other.

I spent almost an entire summer in the Animal Crossing Community forums. I found people to play with on there, made friends, and even worked for a little online business that would give people in-game items that they wanted for free. I was playing the game so often that I gained around a million bells on my own, then I gained around 5 million bells in gifts from people who were happy for their free items. I could do anything that I wanted in the game with this money, had all the buildings in town and a fully upgraded house.

I wish that I hadn’t deleted that town, I really loved it. But I am going to be playing the game over the summer again, and hopefully I will amass a town of the same size again before the new Animal Crossing comes out!

Island

The island in this game grew on the idea of an island from the Gamecube version. Rather than a small pixely GBA island, the 3DS version includes a full resort. You can go swimming, fishing, bug hunting, and farming for fruit. It is so much fun to listen to the island music and catch the expensive fish that swim in the waters there. Then, there are minigames. The minigames are the best part of playing multiplayer with other people! There’s a minigame where you hunt a number of bugs, or catch a number of fish, or chase a little lawn mower while beating it with a toy hammer. They vary day to day and hour to hour, so you can have hours of sheer fun in the minigames. I wish that this version of the island had been in every Animal Crossing game, but the inclusion of it in this one was what made the game memorable for me.

The Town

This game also has a bit of a town like City Folk, even though you don’t have to take a bus to it. You just cross the tracks and you are there. This game has the coolest stuff in the town though. You have the museum, the Able sister’s shop, Gracie’s fancy shop, the Nook general store, and the Nook house store. On top of that, you have the store where you can change your hair, a little night club that plays both KK Slider songs and upbeat EDM songs, the Dream center where you can visit other people’s towns (even strangers’ if they opt-in) and see how they decorate, the shoe store, the fun photo booth, the garden store for plant-related items, AND the fortune teller shop. All of these are unlocked throughout the game, some being unlocked in the first week while others being locked behind certain achievements. It is definitely cool to see your complete shop, whenever you are finished with it, and to be able to access all the cool stuff that they had to offer. It was a really nice touch.

Animal Crossing Happy Home Designer

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Ability to see all the furniture

There is never a time in the Animal Crossing games when you can see all the furniture that the game has to offer. Nook’s store cycles through furniture and you can only keep a certain number of items in your storage. This game actually helped me to decorate my house in the main Animal Crossing New Leaf game because it allowed me to see how certain pieces of furniture would look in my house. Now I would know what to keep an eye out for in my local Nook store to complete my collection. It also helped me to figure out how I could design my rooms. I was never much of an interior designer in the games, but after playing this one, it inspired me to redesign my own personal house. Definitely a win!

Animal Crossing Pocket Camp

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Animal Crossing on a different platform

Animal Crossing has always been a Nintendo-only game. I have never played an Animal Crossing game and will probably never play an Animal Crossing game on a non-Nintendo system. This game allowed people who did not have a Nintendo system to get somewhat of a feel for Animal Crossing games. Sure, it wasn’t the best representation of those games. But for someone who has never actually played a main Animal Crossing game before, they could still have a lot of fun with it. I know I had fun with it for the first week or two. I don’t even know what’s been added since launch so it might be a lot better now. But this was a nice free introduction for those not quite willing to put down around at least 100 dollars even for the old Wii plus the Wii Animal Crossing game.

Alright, one post left to go! Tune in next week to see things that I hope are added or kept in for the Animal Crossing Nintendo Switch version!

Things I Love About Animal Crossing Part 2!

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I’ve given all the things that I had to complain about for each Animal Crossing game that I’ve ever played. Now, as we get (hopefully) closer to the announcement of the Animal Crossing Switch release date, I am going to talk about all the things that I loved about each Animal Crossing game!

Animal Crossing: Wild World

Animal Crossing: Wild World (Game) - Giant Bomb

Portability

I love the portability of this Animal Crossing game! It was so much fun to finally be able to play Animal Crossing on the go. This game really helped me through a move as I was sitting in a car for hours at a time and playing for hours in an empty house while I waited for my stuff to be moved in. The game looked pretty ugly graphics-wise, but it was magical for me back in 2011. I really thought that I was walking around a village at night, fishing and talking to my friends the villagers. I played this a lot more than the Gamecube version because I could take it on the go.

The Bedroom

I liked that all of your characters in this game would sleep in one gigantic bedroom. It made it seem like all your characters were in one big family, which was really really cute!

Weather

I can’t say why, but I felt that this game had really cute weather. Because the DS had two screens, the rain would start on the top screen and then fall down to your character on the lower screen. There wasn’t much happening on the top screen, so it made that screen much more active while you were walking around at the bottom. The weather did the same thing for the most part in New Leaf, but I felt that it just had a better look in Wild World. The darks were darker, the lights were lighter, probably because of the bad graphics, but it just added to the ambiance of the world.

Animal Crossing City Folk

The Top 10 Things the IGN Nintendo Team is Thankful For - IGN

The City

The city addition was the most adorable thing in this game! It made it feel as if your village was the smaller country area and then you would go on little trips to the city with your character. The city had its own selection of stores, which expanded the world of the game. You would still have to wait for certain days to go to certain stores, but they were available for the most part. The city also sometimes had its own weather system and its own events, so it was truly a world of its own within the already huge City Folk world.

The Events

Speaking of the events, this game had the best events! I loved all the little scavenger hunts for holidays and the random stuff that would happen in-game on a weekly basis. There always seemed like there was something to do, but you didn’t feel as if you were missing out on the world for being unable to play for a day or two.

The Multiplayer

I’ve never played multiplayer on this game (sadly), but I have seen videos of others playing multiplayer. This is the only big-screen console Animal Crossing game with wifi multiplayer, as the game series has only come to Gamecube and Wii so far. The multiplayer on the big screen looks like so much fun, if not more fun than playing on the little screen. I am going to have to give it a try someday.

The Villagers

I don’t know how to describe it exactly, but I felt like the villagers truly came to life in this game? Sure, they had their usual repetitive phrases, but they seemed much more personable. It was less of the pre-programmed attitudes and more of their selves shining through.

Alright, I am around halfway through my games list! I will try to squeeze the last few into the third post for next week, and then we will finish it off with 10 things that I hope the Nintendo Switch Animal Crossing will include. Thanks for reading!

Things I Dislike About Animal Crossing Part 2

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I haven’t spoken about Animal Crossing in a while, but it is my absolute favorite game series. I have played every single game except for Amiibo Festival (which doesn’t really count as an Animal Crossing game in my opinion). I know which parts of each game that I liked, and parts that I disliked, and parts that I hope will be in Animal Crossing for the Switch that is supposed to be coming out later this year. For the next 3 Video Game Tuesdays, I will be focusing specifically on Animal Crossing, and going through these topics on all the games. The first one is all the stuff that I didn’t like about each individual game.

If you missed my post from last week, check it out first!

Animal Crossing New Leaf

“Animal Crossing: New Leaf” review | stefanb33

Finishing The Game

In most Animal Crossing games, there was no way to finish the game. There still isn’t any way to finish the game in this installment, but you do get to a point where there is just nothing to do. One summer, I was on ACNL almost every day. I was a part of a trading company where we would give items to whoever asked. Someone would have a hacked DS so they could spawn in infinite items, and then we would go back and forth getting those specific items to anyone who wanted to decorate their town or house and couldn’t find them in game. The items were given for free because we got them for free. No one would actually ask for real money, it was just an easy way to get items for your house. Everyone was so nice on the forum, so they would always tip the delivery person with something.

I made millions of bells and many friends just delivering stuff to people, and I made many friends. I got hundreds of flowers and furniture items, and everything was great.  I would be meeting up in different towns every night, fishing, doing minigames, catching bugs, and having a great summer time.

Then the fall came. Most people went away, including me, because we had school. Then I went back to my town. I felt like I had everything, and this wasn’t a good thing. I felt like there was nothing left to do in the game besides….restart. So I restarted the game for the first time in 2 years. 2 years! I didn’t even know what I was doing.

Now, I have a new town. I’ve had 2 new towns in the past 2 years, and I have barely played them at all. It is so boring to start from the beginning, even though I thought that was what I needed. After having fun with friends in the game, I felt as if there was no fun in singleplayer anymore.

I hope to be able to get addicted to Animal Crossing again sometime, but I may just have to wait for the next installment for that wave of joy to come. This might not be a problem with the game, it might be a problem with myself, but I know many people who have had something similar occur. The game is amazing, but I felt like it did reach an “end.” The other Animal Crossing games have memories that make me want to go back to them, but when ACNL gets old, I just don’t feel the need to go back to it.

Animal Crossing Happy Home Designer

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Nothing To Do

There is literally nothing to do in this game besides decorating homes. I spent a bit of time in the other Animal Crossing games decorating my house, but that wasn’t the main focus in the other games. Even though this was sold like a fully priced Animal Crossing game, it was really about 10% of a game. You only got to see the villagers when you went to decorate their houses, and then you would just have little snippets of conversations. Then you would just go back to the office to work for another villager. You never had a house of your own, never had friends of your own, it was just go to work and then go back to the office, watch time pass, go to work, go back to the office, watch time pass. It became a rather dreary cycle, I think I only played about an hour or two of this game before I gave up. This was definitely the least amount of time I had ever spent on a single Animal Crossing game. Such a letdown.

Even if they wanted to do a game based on interior design, fine. That’s cool. But give it some extras! Maybe you can have your own house, and throw different themed parties to invite villagers. Maybe you have to do minigames and throw contests to win popularity with the townsfolk. Maybe you can constantly upgrade the office until you are traveling across the world to decorate houses of international villagers. Maybe you eventually move to landscape outside and building houses or mansions. This sounds ambitious, but if you are going to market it as a full game, don’t just make it designing rooms!

Pocket Camp

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Cash Grab

I know I said that Happy Home Designer took about 10% of what made Animal Crossing the game it was and tried to make it a full game. Well, this game took less than 5% of what made Animal Crossing what it was and tried to make it a full game.

Let’s start with the easy part. I like to go fishing and to catch bugs in Animal Crossing. These are ways to pass the time and have fun when there isn’t something that you have to specifically be doing in the game. This game takes those away. You can collect fruit or catch fish or catch bugs, but only a certain number every few hours. Eventually, that “hot spot” runs out. Then you have to either wait 2-3 hours, or pay money.

Everything on Pocket Camp is on a timer. You have 2-3 sites where a villager could randomly spawn, and they will ask you to do things. You have to craft furniture, or get them fruit, or get them bugs, in order to ask them to move into your “camp.” You can’t have infinite people in your camp, so if you are at the limit, they just go into your cache so you can pop them into your camp whenever you want. But, if you don’t catch the villager during their time limit in the campsite, then you have to wait for them to reappear. You probably won’t have to redo the quests, as the level of friendship will remain the same. But this makes you want to rush or pay money to get things done quickly so that you can get your villagers into your camp faster. I haven’t even mentioned the fact that these villagers want specific items in your camp to be placed! So, sorry if you were going for a mettalic theme, pretty kitty wants a flowerpot and she won’t move in until you place that flowerpot. It takes away your right to decorate your Animal Crossing house the way YOU want to decorate it.

Also, there is no multiplayer in this game. I was so looking forward to getting to play with my friends, but it just doesn’t work that way. You can only friend them to visit their town, see how they decorated, and see what villagers they have. It’s basically an art gallery. Oh, and you can also buy some meaningless fruit and shells from them if you don’t want to pay money, but you also need your cash for other items. You just can’t win in this game. I hope that this isn’t somehow implemented into the new Animal Crossing game, I would be so disappointed.


Alright, so this is the end of the line for things that I didn’t like in Animal Crossing games. Next week will be on a much happier note as I start to talk about things that I did like in Animal Crossing games! I will definitely have to split the posts up again, as I clearly have a lot to talk about in each game. Thanks for reading!